You can override it by re-doing a mapping from inside a core. ![]() This step is exclusively handled in the main startup menu. You can also ignore the analogue stick as long as you do not use the few cores that require it (e.g. MiSTer internally recognizes more buttons (and two analogue sticks), but the above is the minimum required to work on most cores. Here is a conceptual representation of the MiSTer Gamepad: ![]() ![]() * A few extra buttons for advanced functions (more below) * OSD button or 2-button combo (to use instead of F12 on the keyboard) * Four face buttons and two shoulder buttons * Test the D-Pad and analog sticks (if any) MiSTer will then ask you to assign several buttons to your controller: This is done in the menu shown at startup.Īfter plugging a keyboard, press F12 to show system settings and select “Define joystick buttons” The first step is to teach MiSTer to recognize your physical controller.
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